Der erste Teil der DOA-Serie erschien damals für den Spielautomaten Model 2 in Japan. Tecmo war von dem Erfolg so sehr überrascht, dass. DOA 2 ist eines der ersten aber auch eines der besten PS2 Spiele aller Zeiten. Gute Grafik und ein wenig nackte Haut machen ein tolles Spielerlebnis. Playstation 2 - PS2 Spiel DOA 2 / DEAD OR ALIVE 2 ohne OVP ohne Anleitung #B.
Dead or Alive 2€. Versand möglich. Dead or Alive 2 ps2. Margetshöchheim. Dead or Alive 2 ps2. 7 € VB. Versand möglich. Dead or Alive 2 (DOA 2). Völklingen. Dead or Alive 2 ist ein Kampfspiel in der Dead or Alive-Reihe, das von Team Ninja entwickelt und von Tecmo veröffentlicht wurde. Es debütierte in Spielhallen und wurde später für Dreamcast und PlayStation 2 im Jahr portiert. Dead or Alive 2 (デッド・オア・アライブ・ツー, Deddo oa Araibu Tsū), abekürzt meist DOA2 ist der zweite Teil der.
Doa Dead Or Alive 2 Navigation menu VideoDead or Alive 2: Hardcore (PlayStation 2) Story as Kasumi
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The purpose and significance of the tournament changed after Douglas' death. The promoter of the second Dead or Alive Championship, who is fond of conflicts and jealous of the strong, is responsible for Douglas's death.
The new promoter, Victor Donovan , is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament began to bring a sense of terror to the world, resulting in the infamous tengu disaster.
Set less than a year later after the original tournament, a tengu known as Gohyakumine Bankotsubo , or just Tengu, threatens the human world's peace and stability.
Kasumi escapes, but her clone "Kasumi X" was created while she was being held captive. Kasumi's brother Hayate , previously injured by Raidou , was also captured and returns from being an unwilling subject of DOATEC's bio-weapon experiment Epsilon left to die in the esoteric Black forest of Germany as "Ein" after the experiment was a failure.
Ryu Hayabusa from Ninja Gaiden enters the tournament vowing to seek and destroy the evil tengu. Though a dangerous, suicidal task for any ordinary man, Hayabusa owes it to himself and to mankind to confront his fate.
Hayabusa tries to warn other competitors like Jann Lee about the dangers of the tournament but finds them unwilling to backdown so he proceeds to knock them out of the tournament.
He meets Ein, who is actually the missing Hayate suffering from amnesia. During their fight, Hayabusa defeats him and restores some semblance of his memory.
Eventually, Hayabusa comes face to face with the evil Tengu. He defeats Tengu, winning the tournament.
The graphics and gameplay were enhanced and based on a better game engine than the one used in the first game, which allowed the characters and stages to appear less angular and more detailed.
A popular and commonly discussed feature, one credited to Tomonobu Itagaki , was the level of graphical detail Tecmo put into the animated breasts of the female characters, as Tecmo went so far as to create a physics engine dedicated entirely to the animation of the female characters' breasts.
Dead or Alive 2 used the song "Exciter" by Bomb Factory in its opening sequence. Both tracks can be found on the self-titled mini-album Bomb Factory and on the Dead or Alive 2 Soundtrack.
Tomonobu Itagaki and Team Ninja were constantly enhancing the game for both the Dreamcast and PlayStation 2 as they worked towards their vision of the "ultimate fighting game".
The Dreamcast port was first released in North America on February 29, It was identical to the arcade Millennium update release, but added the usual Versus and Sparring modes, as well as Team Battle Mode.
This version also featured a simplified hold system, which would become standard for the rest of the series. Unlike home ports of the first Dead or Alive game, there were no unlockables in this release.
Dead or Alive 2 was the only game that Tecmo published on the Dreamcast. My one gripe with the Dreamcast version is the weak practice mode--there's just no excuse for the omission of a moves list.
Some of you may take issue with DoA2's twitchy gameplay and reversal heavy tactics. The problem here is that beginners will mash their way to victory, while experts sit back and turtle with reversals there's little penalty if you miss.
It's a solid fighting engine, but it's just too bad that DOA2 won't get the gameplay respect it really deserves. It's not as deep as Soul Calibur , and it's not as popular as Tekken DoAa would be this system's best fighter to date, had Namco not brought out you-know-what.
Everything about this game is absolutely amazing: excellent hit detection, ultra-realistic animation, beautiful backgrounds, etc.
But once you get used to this fighting style, you'll be hooked. This is a deep and wonderful game.
Can it be any more clear that the DC is a fighting game fan's dream machine? DOA2 has flair, style and substance. It looks fantastic Sure, the throws and combos and knocking your enemy off a ' tall cliff will make you go "wow" more than once, but it all adds greatly to the gameplay.
There's a lot about DOA2 that's extremely satisfying: The exaggerated attacks and how they connect, the intense tag mode, the way you can smack people against a concrete wall and watch them slump over, and that you can knock enemies through a pane of glass and watch them fall some 30 feet to a new area in an arena.
The fighting system is pretty nice, too. I would've liked more interesting characters, but overall it's a solid, very pretty fighter.
It occurred to us, during our long nights with the Dead Or Alive 2 beta this month, that some of you out there might have missed all the hype surrounding this second-generation Dreamcast fighter.
Despite all that Team Ninja has accomplished in this amazing sequel to a decent Model 2 fighter, DOA2 still has the dangerous potential of being overlooked by commercial, if not critical success.
And since we've never done an extensive hands-on report of DOA2, we thought a proper preview was in order. No need to waste time endlessly browsing—here's the entire lineup of new movies and TV shows streaming on Netflix this month.
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